Using the Tile and Palette Editor


The Tile Editor can be used to create both Tiles and Level Palettes from scratch, or to modify Tiles/Level Palettes that already exist or that were imported using the Level Ripper. Once editing mode has been entered by pressing Ctrl+Tab during gameplay while running a non-"packed"/"protected" game, there are two ways to enter the Tile Editor:

The pointer, represented by an arrow, is moved by the mouse.

There are eleven basic functions within this editor:

  • General Options
  • Color and Palette Selection, Adding, Deleting, and Reordering
  • Tile Graphic Drawing and Manipulation
  • Solidity Selection
  • Tile Solidity Drawing
  • Tile Attributes
  • Tile Animation
  • Color Editing
  • Color Animation
  • Palette Rotation
  • Supplementary View


    General Options


    Color and Palette Selection, Adding, Deleting, and Reordering


    Tile Graphic Drawing and Manipulation


    Solidity Selection



    Tile Solidity Drawing


    Tile Attributes


    Tile Animation


    Color Editing


    Color Animation


    Palette Rotation



    Supplementary View